![]() More research may need to be done, but using such a tool to edit a save file might turn out to be feasible this way. The Wizard Wall summon, I believe, also has a similar property in the remaster.Īs for editing the remaster save files, I noticed that they have a string like CSharp-Assembly early in the file, which some google search seems to indicate it's some Unity thing, and there's apparently some tool that can be used to examine such files. ![]() I believe the dummy may also appear in the first slot rather than the last one. Worth noting that the Target Dummy has an interesting property in the remaster enemies will prefer to attack the dummy over attacking your other party members. The problem is that I did it 30 years ago on my Apple IIGS, I don't recall how I did it and my notes are faded. I gave them max HP so they could take some hits. Slickrcbd: I recall being annoyed at how useless the TADU "Target Dummy" spell was, and how weak ANSW was in BG1, so I edited the monster data to make them worthwhile, especially considering that they can only be used for a single battle. I did not check to see if a Chronomancer or Geomancer could equip it in classic BT3 they can equip anything an Archmage can without exception (and Geomancers also get Warrior equipment).) However, with the Legacy mode option to use unequipped items, I could still use it as an item without having to equip it. (It seems this distinguishes between Wizards and Archmages, unlike certain other items. (If I couldn't identify it this way, I could, of course, fix this by changing someone into a Chronomancer and learning WHAT.) * This left me without enough money to identify it at Roscoe's, but I was able to identify it there anyway, despite not having enough money, because of a glitch (that's still present in 3.24). That was more than half my party's combined money. * It cost 70,000 IIRC (might be mission a 0). I was able to get The Scepter (BT2 endgame item). (It sounds like this would have been the original price of the Wineskin, which would have allowed you to buy one for 5 gold and sell for 5,000, giving an extremely obvious gold exploit.) Then, when you go to Garth's, the item will be there.Īll items from BT3 cost 10,000 gold, no matter how powerful. I still haven't figured out a way to hack spells (any pointers?), but I *did* figure out how to change Garth's inventory just find an item in Garth's inventory with the same length name as the item you want, and change the item's name. * When the game encounters invalid data (like if the character's class variable is bigger than the value corresponding to Geomenacer), the game will appear to hang, but pressing F10 will still open the menu, allowing you to open another save (or the same one, modified by another process). Could this be used to teleport between games without transferring characters, or will the game misbehave? * If I can figure out how to hack spells, I want to hack the Dreamspell (from BT2) into one of the other games and attempt to cast it outside of combat if I understand how things work correctly, this spell should attempt to teleport me to one of the BT2 dungeons. Unfortunately, there appears to be no way to get the BT3 versions of the songs it shares with BT2 without enabling legacy mode. The song functions properly, using its BT3 tune, but it works exactly like a certain BT1 song from a game mechanics standpoint. * Brigaround Ballad, a bard song that is normally only available in BT3 if you choose the legacy bard songs option, can be hacked onto your bard in the other games. (If you're worried about game balance, the only thing that's obviously unbalanced is playing Kiel's Overture during combat, and even that is fair if you're in BT2's last dungeon because the enemies have so many HP.) Yes, this includes Kiel's Overture, and allows me to roast 396 Berserkers with that bard song. This gives me access to the BT2 and BT3 bard songs in BT1. * I was able to hack bard songs as well (they're stored as a bitfield). This includes the spells to warp you to and from Arboria, though (I assume) there's no place to use the spell in BT1 or BT2. Archmage, Chronomancer, and Geomancer spells can be learned in BT1. * Learning level 1 spells in your new class costs 0 gold. (This is probably done because of a patch that increased non-legacy XP requirements at high level it also helps in the case of a legacy XP BT2->BT3 transfer, where fighter-types would otherwise end up with not enough XP for their level. * Interestingly enough, if you load a save where a character's XP is below the minimum required for their current level, it gets increased to the minimum. Archmage, Chronomancer, and Geomancer can be accessed in BT1 this way. Casters retain their spells, but fighter-types with spells can't cast them. Here are some of the things I was able to do: I decided earlier today to play around a bit with a hex editor and hack a copy of my Bard's Tale 1 save.
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